

The characters in this are all gotten exactly right.

He is joined by Harley(Sorkin), who's dependent and eerie as ever. His final plan, while the scope befits the medium, is the one time something in this doesn't fit, as far as motivations go. You can only choose where to go in the hub level of the outside, and when boringly backtracking to gain entry to areas earlier inaccessible. This explains, if doesn't fully excuse, the linearity of this - heightening the isolated, claustrophobic feeling. He remains in control, and you are at his mercy. Hamill, aided by the solid, absurd material(he taunts you, and his goons, as you progress), renders him equally scary and comical - he leaves gift-wrapped, fridge-sized boxes around for you, and you never know where it'll be a bomb, or just a few of the chattering teeth he leaves around. Outside of The Killing Joke(which is where the inspiration for his appearance in this comes from) and Ledger, this is the best depiction of him.
#Batman arkham asylum gameplay full#
With a compelling opening that sets the creepy, gritty and bleak tone(with Gothic architecture - tall windows, and gargoyles that you can perch atop, and hang goons from) as you escort The Joker deep into the Arkham facility(which is now a full island, not merely the mansion - albeit that remains part of it), with several stops along the way(such as a doctor checking on him), and you expect that any moment now, he'll break free - he suddenly does, surprising you in spite of the anticipation, takes over, threatens that he'll detonate bombs all over Gotham if anyone approaches the Asylum and has graffiti tagged and a statue of the warden defaced, as you now have to track him down, rescue the hostages taken, fight his army of henchmen - and he may just send some supervillains your way.
